![]() Is visual/spatial required to be able to play Impossible? And a small subset of those use visual/spatial over all other forms. So it seems that 30% of the population strongly uses visual/spatial thinking. ![]() I’m starting to believe that I’m one of these so-called “picture thinkers.” According to Kreger Silverman, of the 30% of the general population who use visual/spatial thinking, only a small percentage would use this style over and above all other forms of thinking, and can be said to be ‘true’ “picture thinkers”. Research by child development theorist Linda Kreger Silverman suggests that less than 30% of the population strongly uses visual/spatial thinking, another 45% uses both visual/spatial thinking and thinking in the form of words, and 25% thinks exclusively in words. This is from the Wikipedia page on Visual Thinking: So what percentage of the population has spatial ability in their skill set? In the case of Impossible this is most definitely relevant. Spatial ability consists of mental rotation, spatial perception, and spatial visualization. Spatial ability is the over-arching concept that generally refers to skill in representing, transforming, generating, and recalling symbolic, nonlinguistic information. Spatial AbilityĪccording to a paper titled, Visual Spatial Skills (2003) , out of Penn State University, spatial ability is defined thusly: I’ll test this further, but my inclination is that this game may just be impossible for some percentage of people to play. But those people are very intelligent people. In the past two weeks I’ve solo tested this and playtested it with three other people. I’m beginning to feel as though I’m the only one in the world who can play this game. I can visualize 2D and 3D geometry quite well. These are all great things for a game design. It is mechanically simple, easy to learn and understand, can be set up and taught in 3 minutes. After all rounds are completed the total points are added to decide the winner. Each round has a different impossible shape. The game continues over a pre-determined number of rounds. The next player to finish claims the next spot. ![]() The first player to complete the image places their meeple on the highest scoring spot. You can learn of the design in my previous article: Hex-tile Prototype: Impossible.īasically players will be grabbing hex-tiles from the pile and trying to create the 2D representation of the impossible shape. It is a race game where players are racing to recognize and build hex-based designs of impossible geometry reminiscent of the work of M.C. Impossible is a new game design I have been working on.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |